Wii is filled with a variety of innovative games, and recently they have found a new breakthrough: integrating Google, Nintendo and developer shift will release a integrated Google search game and Kensaku next month.
And Kensaku has 10000 built-in Google search keywords and popularity rankings. You can also download more Google data through Nintendo wi-fi connect
Will explain how to use Photoshop to draw the new Nintendo Wii U game handle, this PS tutorial belongs to Photoshop Intermediate tutorial, the fans can follow the practice, the following first look at the final effect chart!
Final effect Diagram
Photoshop tutorial figure 00
1th Step
Create a new file in Photoshop as shown in the following illustration
Figure 01
2nd Step
Usin
Jet Robot (Jet Robot) game released Jet robot is a casual flying game, game screen or more interesting, the robot is very cute, click to fly, let the small
This is a simple robot projection game, mainly to be familiar with some things of the physics engine. You can think of it as a robot shot, even though it is a parabolic, but not a basketball but a bullet, faster.The game is the player chooses the robot, the mobile
Preface (due to my lack of intellectual property legal knowledge, I do not know whether the development experience and principles of writing types are infringing ):
If you are involved in infringing the rights and interests of netfox, please delete the post from csdn. Do not disclose it to the public. Thank you.
I am introducing the Texas hold'or robot feature, but it is just the development experience.
1. File Introduction
The following files are ma
To open a Robot.h file in Xcode, add the following 2 methods:-(void)moveArm:(MoveDirection)direction;-(void)armShoot;Implement these 2 methods in ROBOT.M:-(void)armShoot{ [_arm armShoot];}-(void)moveArm:(MoveDirection)direction{ [_arm moveArm:direction];}Since the player needs to select the robot when clicking on the robot, add the Touchbegan method:-(void)touchBegan:(CCTouch *)touch withEvent:(CCTouc
(NO.00003) iOS games simple robot projection game forming notes (2)
Open Ai and draw the robot body, arm, and basket as needed:
Because it is an experimental game, there is no need to spend too much effort on it to draw out the meaning. although it is a 2D game, it can s
the inner wall of the basket to bounce upward away from the sensor, and then fall across the sensor, causing a bullet to enter the basket multiple times to score.After the collision model is set to @ "null", the bullet that has touched the sensor will no longer collide with the sensor. Of course it's just a solution.Next we wait for 5 seconds to make the bullet invisible and move it out of the basket, which will not affect the other shot, and can be reused.Final scoring, and update the score la
(NO.00003) iOS games simple robot projection game forming notes (11)
The robot has already fired bullets. Let's see how to set obstacles for players.
We can see from the figure above that there are several obstacles in the machine and basket. Let's first look at how to implement them.
Open SpriteBuilder and create SmallBrick. ccb in the Sprites folder. The typ
Turn on AI to draw the robot body, arms and baskets as required:Because it is an experimental game, it is not necessary to spend too much time on it, draw meaning. Although it is a 2D game, but the actual game can show the pseudo 3D graphics effect, although the game element
(NO.00003) iOS games simple robot projection game forming notes (14th)
First, we must store all the robots in the Level in an array, because the array will be accessed in different places. We put it in the LevelRestrict class, and we should put it in the GameState class in principle, here is a simple example.
Open LevelRestrict. h and add two new attributes to the interface:
@property (nonatomic,strong)
(NO.00003) iOS games simple robot projection game forming notes (15th)
Open the Robot. h file in Xcode and add the following two methods:
-(Void) moveArm :( MoveDirection) direction;-(void) armShoot;
Implement these two methods in Robot. m:
-(Void) armShoot {[_ arm armShoot];}-(void) moveArm :( MoveDirection) direc
(No. 00003) iOS games simple robot projection game forming notes (21)
Return to Xcode and add the collision protocol to the MainScene. h Interface:
@interface MainScene : CCNode
//...@end
Then enable the collision proxy in the MainScene. m initialization method:
_physicWorld = (CCPhysicsNode*)[self getChildByName:@physicWorld recursively:YES]; NSAssert(_physicWorld, @physicWorld must not nil);
(NO.00003) iOS games simple robot projection game forming notes (6)
Why do I need to put the code for arm movement in a single method?
In fact, this is the version after multiple reconstruction. The original mobile code is placed in the touchMoved method. Later, we found that in addition to the mobile method of the touch arm, we also needed to implement the second method of moving the arm on the touch scree
from many experiments. Finally, the torque is applied to the arm.Note that I did not use the previous Applyforce: method, but using a similar method, is the overloaded method. This method has a parameter that sets the torque to the point on the arm. If you do not, the torque is applied to the average point of the arm by default (where the cat is not clear ;), it makes it difficult to rotate the arm.Note that the parameter is CCP (20,5), which is approximately 20 and 10 high, which is located ju
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